As a free action, bonus action, or reaction on Kami's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. This can not sense creatures using a Godly Transformation. Kami may spend 1 additional ki, increasing its range by 55 ft. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Until the end of Kami's turn, creatures that were within the area can not be invisible to him. As a free action, all creatures within 55 ft. Hit: The target regains 9 (1d10 + 4) hit points. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. He may spend 1 additional ki point to use this as a free action. As a bonus action, Kami's unarmed strikes have their reach increased by +55 ft. As a bonus action, Kami gains a flying speed equal to his movement speed.
One creature with 0 hit points Kami can touch becomes stable.įlight (1 Ki Point). Kami makes three attacks with its unarmed strikes or ki blasts. Kami can move along vertical surfaces and across liquids on his turn without falling during the move. When Kami is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. All ki points are regained at the end of a long rest.Įndurance. Kami has 20 ki points which he can expend. Skills Arcana +6, Athletics +9, Deception +5, History +6, Intimidation +5, Insight +7, Nature +6, Persuasion +5, Stealth +5 This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.